Push Review

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A X-Men and Heroes cocktail that lasts for an hour and a half and 21 minutes and speaks about a group of people with psychic powers and The Division on trail. The latter is a clandestine US agency that hunts down paranormals for engineering a super-powered army.

That has brought in apparently everything that everybody wants including usual genre thrills, fresh twists and a lightning-fast pace. There's also present an increasingly economic use of exposition that keeps you on the qui vive. Despite the gaping holes in the plot that do not reveal initially, you'll like it, for you understand it's difficult keeping up with all the intricacies in the narrative.

But Push also has its moments. Beyond the characters blessed or cursed with extrasensory abilities, Push rewards the patience with some highly bona fide and inventive plotting that weaves around Nick (a Mover or possessor of telekinetic powers), his father's murderers The Division and his self-exiled life in Hong Kong (now a gritty melting pot of dusty tenements, ramshackle markets and incomplete skyscrapers) where Cassie (a Watcher i.e. clairvoyant) brings up Nick's trouble and leads him towards his destiny. But now comes the difference: Nick, the protagonist is not a messiah in spite of all his powers. He knows using them but not very proficiently. That makes him solve problems by moving objects rather than by devising perplexing, diabolic acts or plans.


An unconventional cerebral approach definitely deserves a credit and it goes to this seemingly action sci-fi. It does Push the genre boundary, but paranormal parameters must confine only the gaming world.

Overall, a teen stuff that's fun to watch despite director Paul McGuigan's bedeviling flashback usages.

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