Bioshock 2

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Bioshock 2 returns with dark and gloomy corridors that lead to tattered remains of what was meant to be an underwater utopian society. ADAM, the very substance that was going to be mankind's savior, has reduced the city of Rapture to a crumbling civilization of junkies, hopped up on the gene altering substance. Eight years have passed since the events of the first game and the failure of Andrew Ryan to establish a stable society. In Bioshock 2, the mantle of Rapture is taken up by Sophia Lamb-- another professed messiah of the race. Lamb believes that the biggest hurdle between mankind and a Utopian world is the obsession of the self.

The sequel retains the immersive visuals and narration that was the hallmark of the first game. Once again the story in the game unfolds by playing recovered audio logs and with game's characters speaking over the PA system. The game's premise is pretty much set up very early in the game, so the audio logs and PA announcements serve to dwell deeper in to a person's fears, motivations and dreams. Most of the script of Bioshock 2 is pretty dense with psychological, philosophical and political rhetoric and arguments. If you are interested in any of these subjects, you probably will consider the game's script and narration as its strongest elements; otherwise you may be in for a snooze fest.


Rapture Redux

As the game's protagonist, you get to play as one of the early test subjects of the Big Daddy experiments. Playing Subject Delta in a big, burly suit does not affect game-play as much as you might think as Bioshock 2 retains most of the central elements from the first game. Combat remains a combination of weapons and Plasmids that gives you spell-like abilities. Since character upgrades are bought by spending ADAM at vending machines, encounters with Big Daddy and collecting ADAM still remains central to survival. And just like in the first game, weapons are upgraded by single-use vending machines and supplies can be purchased by spending cash at the machines.

Your size and strength does not give you an advantage in battle as you are easy matched (and sometimes outmatched) by the quick and nimble Splicers. Major addition to the enemy roster is Big Sisters and they are one of the toughest opponents in the game. They are as quick as the Splicers and hurt almost as much as the Big Daddies. There are plenty of weapons, ammo types and Plasmid abilities in Bioshock 2, so there is certainly no shortage of ways in which you can defeat enemies.


So, as one might expect from sequels of successful games, 2K has taken the core elements from the first game and tweaked and polished it for the sequel. For instance, hacking has been simplified and the introduction of remote hacking ability means that it is much easier to turn Rapture's automated security systems against the enemies. In fact, effectively using the security systems can really turn the tide of battle in your favor.

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