Now, today's video games, like the Microsoft Xbox 360 are more than just toys or things to play. Video games today are events, stories and lives to take interest in and be a part of too. Video game characters, especially, have evolved and grown over the years. While the erstwhile plumber was cute, he wasn't really endearing. He didn't say much, his emotions were limited and his experiences were fairly mundane. Heck, in his original solo adventure, he couldn't even go too far backwards! He was simply the vehicle for which the video game player used to traverse the game.
Now, video game characters, like the ones featured in the Sony PSP are people, with expressions and emotions. They have a history and a purpose. They have a back story, and they are vengeful. They have facial expressions that video game players can relate to. They aren't just video game characters: they're tragic heroes and misunderstood villains. They live and work in worlds that are at once foreign to us but recognizable too. Today's video game characters speak to us, and for us. We want to hear what they say, and see how they act and react. They aren't just computer generated characters by designers, they are actors, with a script to follow and a mystery to unravel.
Since video game systems and technology have evolved, it makes sense that the characters grow and develop too. In the old days, video games usually took place in a finite world - that is to say that a video game player could sort of make out and define where and how the game would and should end. That made it easy to distinguish the character's role. Today's video games, like the ones featured on the Microsoft Xbox 360 or the Playstation Portable, take place in immense worlds where a lot of random possibilities can occur. That requires the character in the video game to act and react in ways that we can't really predict.
Today's video game characters that live in the Sony PSP can be incredibly likeable and endearing too.With personalities, emotions and phrasing that can really make people laugh and take interest in the character. You can also bet that if a popular video game is released with a powerful and dynamic character, that that character will find himself on the big screen shortly thereafter.While that's great for media companies looking to make more than just a few extra dollars, it presents a real opportunity to flesh out and give the main character some more depth. Because even though video games and their worlds are impressive, they are still limited by their programming & design scope. But a movie or a TV program can really give new emotions to a character whom in some ways, already seems to be more than human.

